Create a Simple Asteroids Game Using Component-Based EntitiesIn the previous tutorial, we created a bare-bones component-based Entity system. Now we'll use this system to create a simple Asteroids game.
Avoiding the Blob Antipattern: A Pragmatic Approach to Entity CompositionOrganising your game code into component-based entities, rather than relying only on class inheritance, is a popular approach in game development. In this...