Daniel Branicki
![](http://www.gravatar.com/avatar/325a53654710dc2231d4f84972cf8284?s=200&d=https%3A%2F%2Fassets.tutsplus.com%2Fimages%2Fhub%2Favatar_default.png&r=PG)
Hello, I'm Daniel, I live in Poland and I'm an indie game developer.
Tutorials
Platformer Mechanics: Moving Platforms
Basic 2D Platformer Physics, Part 8: Slopes
Basic 2D Platformer Physics, Part 7: Slopes Groundwork
Basic 2D Platformer Physics, Part 6: Object vs. Object Collision Response
Basic 2D Platformer Physics, Part 5: Object vs. Object Collision Detection
Basic 2D Platformer Physics, Part 4
Basic 2D Platformer Physics, Part 3
Basic 2D Platformer Physics, Part 2
Basic 2D Platformer Physics, Part 1
A* Pathfinding for 2D Grid-Based Platformers: Ledge Grabbing
How to Use a Shader to Dynamically Swap a Sprite's Colors
A* Pathfinding for 2D Grid-Based Platformers: Making a Bot Follow the Path